Friday, May 25, 2007


I just came across the concept of 'nudging'. Making a small change to how you're already doing things, to make a big difference.

I feel it can apply to the day to day running of a games studio (or any organization). If you can make it slightly easier for people to do the right thing (e.g. report a bug, schedule accurately, not check in compile errors) then it can have a big overall effect in your quality.

It's pretty common sense, but it's easy to lack that sometimes...

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